Tap. Stack. Get paid.
PonsClicker is an idle clicker game where your in-game progress earns you real
$CLICK tokens โ automatically, every 10 minutes, straight to your wallet.
This page explains everything in plain language.
Pilot phase: the game currently runs on the Robinhood Chain testnet. All tokens are test tokens with no real-world value while we battle-test everything. Same game, zero risk. Addresses below change at mainnet launch.
๐ What is PonsClicker? ยถ
It's a clicker tycoon: tap the coin, earn game coins, buy miners that earn for you, grow forever. Classic idle-game loop โ easy to start, hard to put down.
The twist is what your game coins are for:
Your share of all game coins = your share of every payout.
Every 10 minutes, a rewards pool of real $CLICK tokens is split between all players,
proportional to their in-game coins, and pushed directly to their wallets. No claiming, no gas, no forms.
The rewards pool isn't magic money โ it's funded by the token's trading fees
(see Fees & the split). People trade $CLICK,
a small fee flows into the pool, players split the pool. That's the whole economy.
๐ Quick start ยถ
$CLICK โ automatically, as long as you hold game coins.Playing is 100% free. You never need to buy anything to earn payouts.
Card packs (bought with $CLICK) are optional boosters, not a requirement.
๐ Tapping & upgrades ยถ
Every tap earns coins. You start at 1 coin per tap and grow it with tap upgrades โ nine of them, from a simple finger workout (2ร taps) all the way to the Midas Protocol (5ร taps). Multipliers stack: buy them all and your taps hit hundreds of times harder.
Some upgrades add synergy: your taps also earn a percentage of your auto-mining rate. Late game, that's where tapping gets absurd.
The server counts up to 20 taps per second โ about the human limit. Auto-clickers past that earn nothing extra; the excess is simply ignored.
โ๏ธ Auto-mining ยถ
Miners earn coins for you, every second, even while you're not tapping. There are 8 tiers โ from humble Dust Rigs to the Moonbase. Each one you buy makes the next copy ~15% pricier, so scaling up is the whole strategy.
Cards from packs can boost your entire mining rate by hundreds of percent (see Card packs).
๐ฅ Frenzy mode ยถ
Tapping fills the frenzy meter. Fill it to 100% and you trigger FRENZY: 5ร tap power for 10 seconds. The meter drains when you rest, so keeping a rhythm matters. Chain frenzies during an airdrop window and feel alive.
๐ฆ Airdrops ยถ
Every 45โ90 seconds a crate parachutes across your screen. Catch it within 60 seconds for a chunky coin bonus scaled to your economy โ the reward is based on your mining rate and tap power, so it stays juicy at every stage. Miss it, and it drifts away (rude).
Certain cards boost airdrop rewards by up to +250%.
๐ด Offline earnings ยถ
Your miners never fully sleep:
- While playing: you earn 100% of your mining rate.
- While away: you earn 50%, for up to 4 hours per absence.
Come back, collect your welcome-back haul, keep stacking.
๐ธ How you get paid ยถ
This is the part everyone asks about, so here it is in four sentences:
$CLICK on the DEX. A small fee from every trade flows into the rewards pool.$CLICK. No claiming. No gas. Nothing to do.Example
Say the pool holds 1,000,000 $CLICK this epoch, all players together hold 10 billion game coins,
and you hold 1 billion of them (10%). You receive 100,000 $CLICK โ sent to your
wallet automatically within the epoch. Check any payout on the
block explorer; every single one is a public transaction.
Strategy takeaway: everything that grows your coins โ tapping, miners, frenzies, airdrops, cards โ also grows your share of every future payout.
๐ฆ Fees & the split ยถ
$CLICK has one fee, and it only applies to DEX trades
(buying or selling the token). Sending tokens wallet-to-wallet is always free.
Each 3% splits the same way:
These numbers can never change. The rates are hardcoded constants in the token contract โ there is literally no function to modify them. Not the team, not a hacker, nobody. Verify it yourself on the contract.
Where the other money goes:
| Money | Destination |
|---|---|
| 2.5% + 2.5% trade fees | Rewards pool โ player payouts every 10 min |
| 0.5% + 0.5% trade fees | Team wallet |
| 100% of pack purchases | Community treasury (future community incentives) |
๐ Card packs ยถ
Packs contain cards โ permanent, stacking boosts to your taps, mining, and airdrops.
Packs are bought with $CLICK on-chain (never with game coins), and the
cards inside are rolled by the game server the moment you open one.
| Pack | Price | Cards | Odds per card |
|---|---|---|---|
| ๐ฅ Starter | 500 $CLICK | 3 | 74% common ยท 20% rare ยท 5% epic ยท 1% legendary |
| ๐ฅ Degen | 25,000 $CLICK | 4 | 50% common ยท 33% rare ยท 13% epic ยท 4% legendary |
| ๐ฅ Cosmic | 1,000,000 $CLICK | 5 | 25% common ยท 40% rare ยท 25% epic ยท 10% legendary โ last card guaranteed epic or better |
What cards do
| Rarity | Typical boosts |
|---|---|
| Common | +10% taps or mining, +25% airdrops |
| Rare | +25โ30% taps or mining, +50% airdrops |
| Epic | +60โ75% taps or mining, +100% airdrops |
| Legendary | +200โ250% boosts โ one even boosts everything at once |
Duplicates stack. Two +60% mining cards = +120% mining. Collect ruthlessly.
How a purchase works
๐ก๏ธ Fair play ยถ
Real money is on the line every 10 minutes, so cheating has to be impossible, not just discouraged:
- The server owns the math. Your device never tells the server how many coins you have โ it can only send taps and purchases, which the server validates and recomputes itself.
- Tap speed is capped at human limits (20/second, enforced server-side). Bots gain nothing.
- Pack purchases are real blockchain transactions โ the game only credits packs it can see paid for on-chain, after confirmations.
- Card rolls use server-side cryptographic randomness. The client just plays the animation.
- Logins are wallet signatures โ single-use, expiring, and free. Nobody can play as you without your wallet.
- Payouts are on-chain and public. Every epoch, every payment, every amount โ verifiable by anyone, forever.
๐ Contracts ยถ
The whole economy runs on three small contracts on
Robinhood Chain testnet (chain id 46630) during the pilot:
| Contract | What it does | Address (testnet) |
|---|---|---|
| $CLICK token | Fixed 1B supply, no mint function, 3%/3% hardcoded trade fee | 0x4561โฆ6baB |
| RewardsDistributor | Holds the rewards pool, enforces the 10-min epochs and the $1 floor, pushes payouts | 0x37e1โฆF9A1 |
| PackShop | Sells packs for $CLICK, forwards 100% to the community treasury | 0x663Eโฆ5f93 |
Don't trust, verify: fixed supply, no mint, no blacklist, no pause, taxes locked at 3%/3% forever, wallet-to-wallet transfers never taxed. It's all readable on-chain.
โ FAQ ยถ
Is it free to play?
Yes. Connect a wallet, play, earn payouts. Packs are optional boosters.
Do I need to claim my payouts?
No โ they're pushed to your wallet automatically every 10 minutes. If your slice is under $1 it rolls over until it isn't.
Which wallets work?
All the usual browser wallets โ MetaMask, Coinbase Wallet, Rabby, Brave, OKX, Trust, Phantom, and any other extension that follows the modern wallet standard. The game detects what you have installed and lets you pick.
What do I need to buy packs?
$CLICK in your wallet plus a tiny bit of gas. The game walks you through both wallet prompts, and even switches your wallet to the right network automatically.
What network is this on?
Robinhood Chain. During the pilot: the public testnet (chain id 46630) โ test tokens, zero real-money risk. Mainnet (chain id 4663) comes after the pilot, audits, and launch checklist.
Can the team rug the fees?
The fee rates are unchangeable constants โ no function exists to modify them. Supply is fixed with no mint. Payout policy (epochs, minimums) is enforced by the contract, and every payout is public.
My wallet shows no $CLICK after a payout?
Add the token to MetaMask: import token โ paste the $CLICK address from the Contracts section. The game shows your balance either way.